Game Of Thrones Mod Manual

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  1. Game Of Thrones Mod Warband
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Aug 20, 2014 - Total DLs. Download: Manual. Game of Thrones Soundtracks for Skyrim; Sounds of Westeros.

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Game Of Thrones Mod Warband

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  2. Please visit http://citadel.prophpbb.com/ for discussion, bug reports and information!
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  4. --------
  5. [2] Westeros Mega Wars
  6. [4] New combat tactics
  7. [6] Kingsguard
  8. [8] Maesters
  9. [10] Westerosi Flavor
  10. [12] Localisation
  11. [14] Credits
  12. ---------------------------------------------
  13. ---------------------------------------------
  14. Beginning with, you guessed it, the kidnapping of Lyanna Stark, with some nice flavor events that to different outcomes, and more then a few interesting character suggestions in the bookmarks.
  15. [2] Westeros Mega-Wars
  16. Civil wars in Westeros no longer work the same way they do in vanilla. When a Lord Paramount takes up arms against the Iron Throne, the realm fractures, and the great houses must all decide whether to support the King, to support the rebellion, to strike out on their own, or to stay neutral and bide their time. For the duration of any such war, all Lords Paramount are regarded as being /de facto/ independent from the King on the Iron Throne.
  17. Here are the details:
  18. 1. When a civil war begins, every Lord Paramount sworn to the Iron Throne becomes /de facto/ independent, and is presented with the following options:
  19. - Support the Rebels. This is only possible if the rebels are using one of the following casus belli:
  20. * A war to depose the King
  21. * A succession war for the Iron Throne
  22. * A war of independence
  23. - Seize the opportunity and declare independence
  24. 2. Lords Paramount who are already at war when the civil war begins must remain neutral until their current crisis is done with.
  25. 3. When a civl war ends, all Lords Paramount who are at peace and are still /de jure/ vassals of the Iron Throne will become /de facto/ vassals once again.
  26. 4. Any Lord Paramount who is still fighting their own war at the end of a civil war must finish that war before being vassalized.
  27. 5. A neutral Lord Paramount can either choose a side or declare independence at any time.
  28. Independence wars for Lords Paramount are different from those fought by standard vassals. The Lords Paramount each rule one of the traditional Seven Kingdoms, and when they break away, they gain a decision that allows them to crown themselves King or Queen once again. Any lord who neighbours a kingdom fighting for independence may choose to defect from the Iron Throne and swear their fealty to the new king instead. When a kingdom gains their independence, all lords who supported them will become their vassals.
  29. [3] New education system
  30. The education system has been dramatically altered to incorporate both Maesters and the new combat prowess traits. Your child's educational path is no longer based on their guardian. Instead, when your child reaches the age of six, you will choose their education from among the following options:
  31. - Groomed for command (Martial Education)
  32. - Groomed for court (Diplomatic or Intrigue Education)
  33. - No formal education (A random education trait, likely to be poor)
  34. Any formal education will now cost you money.
  35. ----------------------
  36. ----------------------
  37. Combat tactics have been changed. Martial skill now has a much stronger effect on the outcome of a battle. Every tactic now has five levels of success: failed, botched, classic, impressive, and legendary. At each level, the offensive power of the tactic increases by 25%, and the defensive power of the tactic increases by 10%.
  38. The chance that you will successfully execute a particular tactic depends on your martial skill, with your odds of success improving with every other skill level up to 24. Some examples:
  39. - Martial 0
  40. * 52% Botched
  41. * 8% Impressive
  42. * 27% Botched
  43. * 27% Impressive
  44. * 5% Botched
  45. * 55% Impressive
  46. You must have Martial 16 or above to execute a legendary tactic, and Martial 8 or below to executed a Failed tactic.
  47. ---------------------
  48. ---------------------
  49. In addition to the standard education traits, characters may now have one of four personal combat traits:
  50. - Trained Fighter
  51. - Legendary Fighter
  52. Your personal combat prowess affects a few things, including your chance of a successful ambush. You can raise a child's personal combat prowess by having them train under a skilled fighter, or by forcing them to train with you - if you're willing to risk injuring them.
  53. [6] Kingsguard
  54. Lord commander is a duke lvl.
  55. Players have a choice between choosing a great fighter, a crowny or one of the sons of the nobility.
  56. Assuming there are any suitable candidates. Kings who tore the realm on a daily basis will have difficulties filling the ranks.
  57. Choosing the son and heir of a powerful lord might lead to some drama...
  58. Going to war with the kin of your kingsguard might lead to some more drama...
  59. Sorry, No spoilers!
  60. [7] Westerosi Climate
  61. Winter is coming... and might stay for several years... with his nasty modifiers.
  62. At the moment it is an optional feture, and player can even choose the lenght of the first summer.
  63. Afterwards winter will slowly creep in, with modifiers creeping in from north to south.
  64. [8] Maesters
  65. Maesters have a special place in the mod, here are the main details:
  66. -The council position for court chaplains has been replaced by Maesters, only a character with the Maester trait can fill that position, so dont be surprised if you try to change him and you have no candidates!
  67. -If you don't have a character with the Maester trait you can use the decision in the intrigue panel to send for one, he will arrive after a few days and automatically fill the council position.
  68. -One of you're courtiers may at any time ask to train at The Citadel. If you agree they will go to the Citadel barony in Oldtown. After an average of 8-10 years there they will gain the Maester and bastard trait and be sent to a random court.
  69. -There is currently one new job for Maesters: tutor children. You can only use this if you have some children between the age of 6-15. This job had a chance of improving/lowering your children stats depending on the learning of your Maester.
  70. - At any one time the Citadel barony in Oldtown will have 16 characters called Archmaesters, representing the conclave of the Citadel. If there are less than 16 a random Maester in all Westeros will be selected to be promoted.
  71. -The King on the Iron Throne cannot choose the Grand Maester. A new one is selected by the conclave when needed, selected from the archmaesters and other maesters at the citadel and is automatically moved to the King's court.
  72. -----------------
  73. -----------------
  74. You may notice that the Night's Watch is playable, however all wars have been disabled for them for now until we come up with mechanics to make them playable and fun. So it's not advised to play as them for now!
  75. You may also notice that you offer to marry the Lord Commander and other Night's Watch matrilinearly, this is unavoidable and it's not advisable on the player's part because they are all infertile to represent their celibacy.
  76. One mechanic to speak of is that you can banish someone to the wall at will. The 'banish' diplomatic action gives you an extra event for men where you can send them to the wall, so if you want to send someone to the wall for no reason the usual tyranny penalties apply!
  77. [10] Westerosi Flavor
  78. - Knights.
  79. A valuable warrior of the faith will get the option to be knighted.
  80. - Valyrian swords.
  81. Swords will be passed down from generation to generation, with small chances to lose/gain them in battle.
  82. - Low magic settings
  83. Some characters will have crows/wolfs or the greensight traits, with the chance of getting the skin-changer nickname.
  84. - Drowning
  85. Ironborn who are saved from drowning might have their life totally changed.
  86. - Ironborn Culture
  87. Some of your prisoners might demand it, be prepared!
  88. - Cyvasse!
  89. The fingers will never be more powerful then kings landing. Major powerhouses will probably stay the major powerhouses, referring to locations ofc.
  90. -Targaryens
  91. Taragryens get many unique events, including 'coin flips', incest and Valyrian legends.
  92. Dragon Eggs
  93. - Acquire rare petrified dragon eggs which trigger special events
  94. -----------------
  95. -----------------
  96. Lord Paramount's are the vanilla King Tier, and the the Iron Throne is a giant De Jure Empire (similar to vanilla HRE), yet the blob is less stable then the HRE, it can be easily broken by civil wars (read about the 'megawards' mechanics).
  97. In addition you can create 8 more De Jure Empires. In our case Kingdoms.
  98. There are 8 kingdom's you can create;
  99. 1. Kingdom of the north.
  100. 3. The Trident
  101. 5. The Reach
  102. 7. Dorne
  103. [12] Localisation
  104. The mod is currently translated into Spanish and French. Any errors/omissions please report to our forum.
  105. ------------
  106. ------------
  107. Q- Are there supposed to be random silent sisters showing up in the kingsgaurd/nightswatch's court?
  108. A- Yes, the game populates courts with random females. If you move the game simply adds more, this is the compromise we arrived at
  109. Q- Why no Game of Thrones Music?
  110. A- Adding the official Game of Thrones soundtrack to our mod we felt would be endangering ourselves. Using Intellectual Property is one thing,
  111. redistributing music that is currently FotM is another entirely! If you personally own the GoT Soundtrack however, there is no reason why you
  112. can't follow the following very helpful guide to adding music:
  113. http://forum.paradoxplaza.com/forum/showthread.php?593803-Adding-Own-Music-Mini-Tutorial-%28Or-What-it-s-got-code-No-don-t-run-away!%29
  114. NOTE: We do not endorse Piracy, if you don't own it, and want it: Buy it!
  115. Q- Why can I marry a Archmaester/Black Brother/Kingsguard?
  116. A- It is not possible to prohibit a character from marrying so this can happen. Although all these characters are infertile so its not recommended, unfortuantely the AI doesnt always heed this advice either.
  117. ------------
  118. ------------
  119. Cabezaestufa: (Project Leader) Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.
  120. Scripting & Coding:
  121. Knuckey: Events, Reach Work, General Coding Support, Bugfixing, Bastard-Names, Nightswatch, Maesters and 'Megawars'.
  122. Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
  123. Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Household Guard , Dragons.
  124. Galle: Events, Reach Work, General Coding Support, Bugfixing, DND, Localisation, New Assassinations Mechanics.
  125. Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
  126. Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
  127. Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
  128. black_imperator: Events.
  129. Graphics:
  130. Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner versions).
  131. Peuri: Portrait Graphics (including concept and design).
  132. dauncosony: Portrait Graphics (including concept and design).
  133. HMAS-Nameless: CoA, misc. graphics.
  134. Narf: Iconography & Testing.
  135. Regional Character & Titel Allocations.
  136. ThePiglet: Dornish Content.
  137. AlecTrevelyan006: Stormlands content, DNA, CoA placeholders.
  138. Jazthesentinel: Some initial Stormland content.
  139. Loomis (German)
  140. Darkhorse27 (Spanish)
  141. FgM (Spanish)
  142. Stannis (French)
  143. Lord Riusma (Official French translation of the Books)
  144. Testing:
  145. Saint_Esteban
  146. Smoesville
  147. ItsAtrap
  148. lychnidos
  149. Wolfgang Pauli & Misc. Graphics.
  150. Benjen Coldwater
  151. Special thanks to:
  152. Grell74 for his work on the original Crusader Kings mod, from which we took many things
  153. George R. R. Martin for his awesome books
  154. Culturally different cities (the city models on the map).
  155. Friends and foes (Some trait ideas & iconography templates).
  156. Garde de Nuit (site), for French translation.
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